Simplifying cross-platform development – Unity 3.5 Portable Class Library Preview

We are updating Unity DI container to simplify cross-platform development of apps and services. The preview includes the following: Transform the individual platform targeted Unity into a PCL, including support for: Windows Store Apps 8.0 and 8.1 Windows Phone Silverlight 8.0 and 8.1 .NET 4.5 and up Xamarin/Mono (Xamarin.iOS v7 and Xamarian.Android v4.12) Performance improvements…

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Hands-on Labs for Enterprise Library 5.0 and Unity 2.0 Released

In the continued commitment to our users – .NET enterprise developers, we are releasing a fully updated set of hands-on labs today. These are built by developers for developers! The set includes exercises for all application blocks as well as Unity, Interception and complex configuration scenarios. Once you download the msi, you can choose which…

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Dependency Injection pattern in APIs

My colleague and friend Chris Tavares, who is the Dev Lead on Enterprise Library and Unity, published an insightful article in MSDN magazine on the usage of DI in APIs, which I highly recommend. It is based on our recent experience of doing architectural refactoring of the Enterprise Library. It outlines our design  objectives and…

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Unity 2.0 container update

Our latest work on Unity 2.0 is available on Codeplex (see change set 28516). This is the first work we’ve done on Unity as part of the EntLib5.0 effort. Major changes in this drop include: ObjectBuilder2 DLL is now gone. The code is now completely contained in the Unity assembly, and you won’t need to…

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Just Released: Unity Application Block 1.2 for Silverlight

If you are building rich application experiences in Silverlight, you can now use the power of dependency injection. It was possible to use Unity on Silverlight before, but you had to make some tweaks since Silverlight has some differences from the desktop common language runtime (CLR). We are happy to announce the official release of…

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What is Enterprise Library team currently up to?

After shipping Enterprise Library v4.1, the team is focusing on the ease-of-use and learnability aspects of both EntLib and Unity. Our top stories of the current backlog include the following: Unity for Silverlight [Done – 12/14/2008] Comprehensive Enterprise Library FAQs [Done – 2/10/2009]  Validation Block Hands-on Lab [Done – 1/3/2009] Interception Hands-on Lab [Done -…

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EntLib4.1 kickoff

On July 31 we have kicked off the EntLib4.1 and Unity 1.2 project. This is a minor service release. In it, we address several bugs and enhancements, and provide the following features: –         Collections support in the Unity Application Block (Unity dependency injection container) –         Improved support for generics in Unity –         Interception mechanism in…

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Webcasts demos

The demo from the Enterprise Library 4.0 webcast we did yesterday is posted on Codeplex. Now can also find the demos from the webcasts on Unity here.

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Webcasts on EntLib4 and Unity

We are planning three webcasts on EntLib4 and Unity. Pencil in the tentative dates: §  Taking advantage of Microsoft Enterprise Library 4.0 for Visual Studio 2008 (Level 200 – Intro) July 10, 13:00-14:30pm Pacific Register §  Introduction to dependency injection with Unity (Level 200 – Intro) July 11, 12:00-13:00 Pacific Register §  Extending the Unity…

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Unity refresh (v1.1)

In addition to the release of the Enterprise Library 4.0, the patterns & practices team is happy to announce the release of the Unity dependency injection container v1.1. Quick Links: –                 MSDN site: http://msdn.microsoft.com/unity –                 Community Forum: http://codeplex.com/unity –                 Community Extensions: http://codeplex.com/unitycontributions   What’s New in Unity 1.1? –                 Remove all obsolete ObjectBuilder code; –                …

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